Deformable Object on GPU (C++ / OpenGL/GLSL / wxWidgets)
GEOMETRICALLY AND PHYSICALLY BASED MODELING
FOR DEFORMABLE OBJECTS SIMULATING SOFT TISSUE INTERACTIONS
IN SURGERY ENVIRONMENTS
University of Florida Dissertation
Abstract This dissertation contributes a method for modeling deformable objects that leverages
computer graphics techniques and state-of-the-art hardware to simulate and visualize
deformations, including topological transformations like cutting, in real time. The
resulting models are suitable for interactive surgical simulation for illustration and
teaching purposes. The approach has been tested, in particular, by modeling responsive
fatty tissue. To support force feedback as well as visual feedback, the deformable object
consists of three closely coupled representations for dynamic response, collision detection,
and visualization. All three representations are implemented on the Graphics Processing
Unit, rather than on the CPU, to leverage parallelism for speed.
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