#include <TAPsGLARBPixelBufferObject.hpp>
Public Member Functions | |
| void | AddShader (GLSLShader *glslShader) |
| void | AddShader (GLSLShader *glslShader) |
| void | AddShader (GLSLShader *glslShader) |
| void | BeginGLSL () |
| void | BeginGLSL () |
| void | BeginGLSL () |
| void | EndGLSL () |
| void | EndGLSL () |
| void | EndGLSL () |
| char * | GetLinkerLog () |
| char * | GetLinkerLog () |
| char * | GetLinkerLog () |
| GLuint const | GetProgramObject () const |
| GLuint | GetProgramObject () |
| void | GetUniformfv (char *var, GLfloat *val) |
| void | GetUniformfv (char *var, GLfloat *val) |
| void | GetUniformfv (char *var, GLfloat *val) |
| void | GetUniformiv (char *var, GLint *val) |
| void | GetUniformiv (char *var, GLint *val) |
| void | GetUniformiv (char *var, GLint *val) |
| void | GetUniformuiv (char *var, GLuint *val) |
| GLSLProgramObject () | |
| GLSLProgramObject () | |
| GLSLProgramObject () | |
| bool | IsGLSLEnabled () |
| bool | IsGLSLEnabled () |
| bool | IsGLSLEnabled () |
| bool | Link () |
| bool | Link () |
| bool | Link () |
| void | MemageMemory () |
| void | MemageMemory () |
| void | MemageMemory () |
| bool | SetUniform1f (char *var, GLfloat x) |
| bool | SetUniform1f (char *var, GLfloat x) |
| bool | SetUniform1f (char *var, GLfloat x) |
| bool | SetUniform1fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform1fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform1fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform1i (char *var, GLint x) |
| bool | SetUniform1i (char *var, GLint x) |
| bool | SetUniform1i (char *var, GLint x) |
| bool | SetUniform1iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform1iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform1iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform1ui (char *var, GLuint x) |
| bool | SetUniform2f (char *var, GLfloat x, GLfloat y) |
| bool | SetUniform2f (char *var, GLfloat x, GLfloat y) |
| bool | SetUniform2f (char *var, GLfloat x, GLfloat y) |
| bool | SetUniform2fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform2fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform2fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform2i (char *var, GLint x, GLint y) |
| bool | SetUniform2i (char *var, GLint x, GLint y) |
| bool | SetUniform2i (char *var, GLint x, GLint y) |
| bool | SetUniform2iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform2iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform2iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform2ui (char *var, GLuint x, GLuint y) |
| bool | SetUniform3f (char *var, GLfloat x, GLfloat y, GLfloat z) |
| bool | SetUniform3f (char *var, GLfloat x, GLfloat y, GLfloat z) |
| bool | SetUniform3f (char *var, GLfloat x, GLfloat y, GLfloat z) |
| bool | SetUniform3fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform3fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform3fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform3i (char *var, GLint x, GLint y, GLint z) |
| bool | SetUniform3i (char *var, GLint x, GLint y, GLint z) |
| bool | SetUniform3i (char *var, GLint x, GLint y, GLint z) |
| bool | SetUniform3iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform3iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform3iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform3ui (char *var, GLuint x, GLuint y, GLuint z) |
| bool | SetUniform4f (char *var, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| bool | SetUniform4f (char *var, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| bool | SetUniform4f (char *var, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| bool | SetUniform4fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform4fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform4fv (char *var, GLsizei count, GLfloat *val) |
| bool | SetUniform4i (char *var, GLint x, GLint y, GLint z, GLint w) |
| bool | SetUniform4i (char *var, GLint x, GLint y, GLint z, GLint w) |
| bool | SetUniform4i (char *var, GLint x, GLint y, GLint z, GLint w) |
| bool | SetUniform4iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform4iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform4iv (char *var, GLsizei count, GLint *val) |
| bool | SetUniform4ui (char *var, GLuint x, GLuint y, GLuint z, GLuint w) |
| bool | SetUniformMatrix2fv (char *var, GLsizei count, GLboolean transpose, GLfloat *val) |
| bool | SetUniformMatrix2fv (char *var, GLsizei count, GLboolean transpose, GLfloat *val) |
| bool | SetUniformMatrix2fv (char *var, GLsizei count, GLboolean transpose, GLfloat *val) |
| bool | SetUniformMatrix3fv (char *var, GLsizei count, GLboolean transpose, GLfloat *val) |
| bool | SetUniformMatrix3fv (char *var, GLsizei count, GLboolean transpose, GLfloat *val) |
| bool | SetUniformMatrix3fv (char *var, GLsizei count, GLboolean transpose, GLfloat *val) |
| bool | SetUniformMatrix4fv (char *var, GLsizei count, GLboolean transpose, GLfloat *val) |
| bool | SetUniformMatrix4fv (char *var, GLsizei count, GLboolean transpose, GLfloat *val) |
| bool | SetUniformMatrix4fv (char *var, GLsizei count, GLboolean transpose, GLfloat *val) |
| bool | SetVertexAttrib1f (GLuint index, GLfloat x) |
| bool | SetVertexAttrib1f (GLuint index, GLfloat x) |
| bool | SetVertexAttrib1f (GLuint index, GLfloat x) |
| bool | SetVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
| bool | SetVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
| bool | SetVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
| bool | SetVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| bool | SetVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| bool | SetVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| bool | SetVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| bool | SetVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| bool | SetVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| ~GLSLProgramObject () | |
| ~GLSLProgramObject () | |
| ~GLSLProgramObject () | |
Static Public Member Functions | |
| static void | UseShader (bool b) |
| static void | UseShader (bool b) |
| static void | UseShader (bool b) |
Private Member Functions | |
| GLint | GetUniLoc (const GLchar *name) |
| GLint | GetUniLoc (const GLchar *name) |
| GLint | GetUniLoc (const GLchar *name) |
Private Attributes | |
| bool | m_bLinkStatus |
| bool | m_bManageMemory |
| GLchar * | m_cpLinkerLog |
| GLuint | m_uiProgramObject |
| std::vector< GLSLShader * > | m_vShaderList |
Static Private Attributes | |
| static bool | m_stcbShaderActive = true |
Definition at line 126 of file TAPsGLARBPixelBufferObject.hpp.
| GLSLProgramObject::GLSLProgramObject | ( | ) |
Definition at line 216 of file TAPsGLARBPixelBufferObject.cpp.
00216 : 00217 m_uiProgramObject( NULL ), 00218 m_bLinkStatus( false ), 00219 m_cpLinkerLog( NULL ), 00220 m_bManageMemory( false ) 00221 { 00222 if ( GFnInitGLSL() ) { 00223 m_uiProgramObject = glCreateProgram(); 00224 //CHECK_GL_ERROR(); 00225 } 00226 else { 00227 #ifdef TAPs_USE_WXWIDGETS 00228 wxLogError( wxT( "ERROR: OpenGL Shading Language is NOT available!" ) ); 00229 #else 00230 std::cerr << "ERROR: OpenGL Shading Language is NOT available!\n"; 00231 #endif 00232 } 00233 } //------------------------------------------------------------------------------
| GLSLProgramObject::~GLSLProgramObject | ( | ) |
Definition at line 236 of file TAPsGLARBPixelBufferObject.cpp.
00237 { 00238 //--------------------------------------------------------------- 00239 if ( m_cpLinkerLog ) { 00240 delete [] m_cpLinkerLog; 00241 m_cpLinkerLog = NULL; 00242 } 00243 if ( gbIsGLSLSupported ) 00244 { 00245 for (unsigned int i = 0; i < m_vShaderList.size(); ++i ) { 00246 glDetachShader( m_uiProgramObject, m_vShaderList[i]->m_uiShaderObject ); 00247 CHECK_GL_ERROR(); // if get an error here, the program object is deleted first 00248 // the m_uiProgramObject must be deleted last 00249 if ( m_bManageMemory ) delete m_vShaderList[i]; 00250 } 00251 glDeleteProgram( m_uiProgramObject ); 00252 CHECK_GL_ERROR(); 00253 } 00254 }
| GLSLProgramObject::GLSLProgramObject | ( | ) |
| GLSLProgramObject::~GLSLProgramObject | ( | ) |
| GLSLProgramObject::GLSLProgramObject | ( | ) |
| GLSLProgramObject::~GLSLProgramObject | ( | ) |
| void GLSLProgramObject::AddShader | ( | GLSLShader * | glslShader | ) |
| void GLSLProgramObject::AddShader | ( | GLSLShader * | glslShader | ) |
| void GLSLProgramObject::AddShader | ( | GLSLShader * | glslShader | ) |
Definition at line 263 of file TAPsGLARBPixelBufferObject.cpp.
00264 { 00265 if ( !gbIsGLSLSupported ) return; 00266 if ( glslShader == NULL ) return; 00267 if ( !glslShader->m_bCompileStatus ) { 00268 #ifdef TAPs_DEBUG_MODE 00269 #ifdef TAPs_USE_WXWIDGETS 00270 wxLogError( wxT( "Trying to compile the shader program ... " ) ); 00271 if ( !glslShader->Compile() ) { 00272 wxLogError( wxT( " ... compile ERROR!" ) ); 00273 return; 00274 } 00275 else { 00276 wxLogError( wxT( " ... Compilation Passed!" ) ); 00277 } 00278 #else 00279 std::cout << "Trying to compile the shader program ... "; 00280 if ( !glslShader->Compile() ) { 00281 std::cout << " ... compile ERROR!\n"; 00282 return; 00283 } 00284 else { 00285 std::cout << " ... Compilation Passed!\n"; 00286 } 00287 #endif 00288 #endif 00289 } 00290 m_vShaderList.push_back( glslShader ); 00291 }
| void GLSLProgramObject::BeginGLSL | ( | ) |
| void GLSLProgramObject::BeginGLSL | ( | ) |
| void GLSLProgramObject::BeginGLSL | ( | ) |
Definition at line 378 of file TAPsGLARBPixelBufferObject.cpp.
00379 { 00380 if ( !gbIsGLSLSupported ) return; 00381 if ( m_uiProgramObject == NULL ) return; 00382 if ( !m_stcbShaderActive ) return; 00383 if ( m_bLinkStatus ) { 00384 glUseProgram( m_uiProgramObject ); 00385 CHECK_GL_ERROR(); 00386 } 00387 }
| void GLSLProgramObject::EndGLSL | ( | ) |
| void GLSLProgramObject::EndGLSL | ( | ) |
| void GLSLProgramObject::EndGLSL | ( | ) |
Definition at line 390 of file TAPsGLARBPixelBufferObject.cpp.
00391 { 00392 if ( !gbIsGLSLSupported ) return; 00393 if ( !m_stcbShaderActive ) return; 00394 glUseProgram( NULL ); 00395 CHECK_GL_ERROR(); 00396 }
| char* GLSLProgramObject::GetLinkerLog | ( | ) |
| char* GLSLProgramObject::GetLinkerLog | ( | ) |
| char * GLSLProgramObject::GetLinkerLog | ( | ) |
Definition at line 340 of file TAPsGLARBPixelBufferObject.cpp.
00341 { 00342 //---------------------------------------------------------------- 00343 if ( !gbIsGLSLSupported ) return gbGLSLErrStr[0]; 00344 int bLen = 0, sLen = 0; 00345 //---------------------------------------------------------------- 00346 if ( m_uiProgramObject == NULL ) return gbGLSLErrStr[2]; 00347 glGetProgramiv( m_uiProgramObject, GL_INFO_LOG_LENGTH, &bLen ); 00348 CHECK_GL_ERROR(); 00349 //---------------------------------------------------------------- 00350 if ( bLen > 1 ) { 00351 if ( m_cpLinkerLog ) { 00352 delete [] m_cpLinkerLog; 00353 m_cpLinkerLog = NULL; 00354 } 00355 if ( (m_cpLinkerLog = new GLchar[bLen]) == NULL ) { 00356 //if ( (m_cpLinkerLog = (GLchar *) malloc (bLen*sizeof(char))) == NULL ) { 00357 #ifdef TAPs_USE_WXWIDGETS 00358 wxLogError( wxT( "ERROR: Cound not allocate linker log buffer" ) ); 00359 #else 00360 std::cerr << "ERROR: Cound not allocate linker log buffer\n"; 00361 #endif 00362 return gbGLSLErrStr[3]; 00363 } 00364 glGetProgramInfoLog( m_uiProgramObject, bLen, &sLen, m_cpLinkerLog ); 00365 CHECK_GL_ERROR(); 00366 } 00367 if ( m_cpLinkerLog ) { 00368 return static_cast<char *>( m_cpLinkerLog ); 00369 } 00370 else { 00371 return gbGLSLErrStr[6]; 00372 } 00373 //---------------------------------------------------------------- 00374 return gbGLSLErrStr[7]; 00375 }
| GLuint const GLSLProgramObject::GetProgramObject | ( | ) | const [inline] |
| GLuint GLSLProgramObject::GetProgramObject | ( | ) | [inline] |
| void GLSLProgramObject::GetUniformfv | ( | char * | var, | |
| GLfloat * | val | |||
| ) |
| void GLSLProgramObject::GetUniformfv | ( | char * | var, | |
| GLfloat * | val | |||
| ) |
| void GLSLProgramObject::GetUniformfv | ( | char * | var, | |
| GLfloat * | val | |||
| ) |
Definition at line 626 of file TAPsGLARBPixelBufferObject.cpp.
00627 { 00628 if ( !gbIsGLSLSupported ) return; 00629 GLint loc = GetUniLoc( name ); 00630 /* 00631 GLint loc = glGetUniformLocation( m_uiProgramObject, name ); 00632 if ( loc == -1 ) { 00633 #ifdef TAPs_USE_WXWIDGETS 00634 wxLogError( wxT( "ERROR: Cannot find uniform variable \"%s\"" ), 00635 name ); 00636 #else 00637 std::cerr << "ERROR: cannot find uniform variable \"" 00638 << name << "\"\n"; 00639 #endif 00640 } 00641 //*/ 00642 glGetUniformfv( m_uiProgramObject, loc, val ); 00643 }
| void GLSLProgramObject::GetUniformiv | ( | char * | var, | |
| GLint * | val | |||
| ) |
| void GLSLProgramObject::GetUniformiv | ( | char * | var, | |
| GLint * | val | |||
| ) |
| void GLSLProgramObject::GetUniformiv | ( | char * | var, | |
| GLint * | val | |||
| ) |
Definition at line 645 of file TAPsGLARBPixelBufferObject.cpp.
00646 { 00647 if ( !gbIsGLSLSupported ) return; 00648 GLint loc = GetUniLoc( name ); 00649 /* 00650 GLint loc = glGetUniformLocation( m_uiProgramObject, name ); 00651 if ( loc == -1 ) { 00652 #ifdef TAPs_USE_WXWIDGETS 00653 wxLogError( wxT( "ERROR: Cannot find uniform variable \"%s\"" ), 00654 name ); 00655 #else 00656 std::cerr << "ERROR: cannot find uniform variable \"" 00657 << name << "\"\n"; 00658 #endif 00659 } 00660 //*/ 00661 glGetUniformiv( m_uiProgramObject, loc, val ); 00662 }
| void GLSLProgramObject::GetUniformuiv | ( | char * | var, | |
| GLuint * | val | |||
| ) |
Definition at line 782 of file TAPsGLSLFns.cpp.
00783 { 00784 if ( !gbIsGLSLSupported ) return; 00785 GLint loc = GetUniLoc( name ); 00786 /* 00787 GLint loc = glGetUniformLocation( m_uiProgramObject, name ); 00788 if ( loc == -1 ) { 00789 #ifdef TAPs_USE_WXWIDGETS 00790 wxLogError( wxT( "ERROR: Cannot find uniform variable \"%s\"" ), 00791 name ); 00792 #else 00793 std::cerr << "ERROR: cannot find uniform variable \"" 00794 << name << "\"\n"; 00795 #endif 00796 } 00797 //*/ 00798 glGetUniformuivEXT( m_uiProgramObject, loc, val ); 00799 }
| GLint GLSLProgramObject::GetUniLoc | ( | const GLchar * | name | ) | [private] |
| GLint GLSLProgramObject::GetUniLoc | ( | const GLchar * | name | ) | [private] |
| GLint GLSLProgramObject::GetUniLoc | ( | const GLchar * | name | ) | [private] |
Definition at line 692 of file TAPsGLARBPixelBufferObject.cpp.
00693 { 00694 GLint loc = glGetUniformLocation( m_uiProgramObject, name ); 00695 if ( loc == -1 ) { 00696 #ifdef TAPs_USE_WXWIDGETS 00697 wxLogError( wxT( "ERROR: Cannot find uniform variable \"%s\"" ), 00698 name ); 00699 #else 00700 std::cerr << "ERROR: Cannot find uniform variable \"" 00701 << name << "\"\n"; 00702 #endif 00703 } 00704 CHECK_GL_ERROR(); 00705 return loc; 00706 }
| bool GLSLProgramObject::IsGLSLEnabled | ( | ) |
| bool GLSLProgramObject::IsGLSLEnabled | ( | ) |
| bool GLSLProgramObject::IsGLSLEnabled | ( | ) |
Definition at line 257 of file TAPsGLARBPixelBufferObject.cpp.
00258 { 00259 return gbIsGLSLSupported; 00260 }
| bool GLSLProgramObject::Link | ( | ) |
| bool GLSLProgramObject::Link | ( | ) |
| bool GLSLProgramObject::Link | ( | ) |
Definition at line 294 of file TAPsGLARBPixelBufferObject.cpp.
00295 { 00296 if ( !gbIsGLSLSupported ) return false; 00297 unsigned int i; 00298 //---------------------------------------------------------------- 00299 if ( m_bLinkStatus ) { // already linked, detach everything 00300 #ifdef TAPs_DEBUG_MODE 00301 #ifdef TAPs_USE_WXWIDGETS 00302 wxLogError( wxT( "Object is already linked, trying to link it again ..." ) ); 00303 #else 00304 std::cout << "Object is already linked, trying to link it again ..."; 00305 #endif 00306 #endif 00307 for ( i = 0; i < m_vShaderList.size(); ++i ) { 00308 glDetachShader( m_uiProgramObject, m_vShaderList[i]->m_uiShaderObject ); 00309 CHECK_GL_ERROR(); 00310 } 00311 } 00312 //---------------------------------------------------------------- 00313 for ( i = 0; i < m_vShaderList.size(); ++i ) { 00314 glAttachShader( m_uiProgramObject, m_vShaderList[i]->m_uiShaderObject ); 00315 CHECK_GL_ERROR(); 00316 } 00317 //---------------------------------------------------------------- 00318 int linked; 00319 glLinkProgram( m_uiProgramObject ); 00320 CHECK_GL_ERROR(); 00321 glGetProgramiv( m_uiProgramObject, GL_LINK_STATUS, &linked ); 00322 CHECK_GL_ERROR(); 00323 //---------------------------------------------------------------- 00324 if ( linked ) { 00325 m_bLinkStatus = true; 00326 } 00327 else { 00328 m_bLinkStatus = false; 00329 #ifdef TAPs_USE_WXWIDGETS 00330 wxLogError( wxT( "ERROR: GLSL Linker Error" ) ); 00331 #else 00332 std::cerr << "ERROR: GLSL Linker Error" << std::endl; 00333 #endif 00334 } 00335 //---------------------------------------------------------------- 00336 return m_bLinkStatus; 00337 }
| void GLSLProgramObject::MemageMemory | ( | ) | [inline] |
| void GLSLProgramObject::MemageMemory | ( | ) | [inline] |
| void GLSLProgramObject::MemageMemory | ( | ) | [inline] |
| bool GLSLProgramObject::SetUniform1f | ( | char * | var, | |
| GLfloat | x | |||
| ) |
| bool GLSLProgramObject::SetUniform1f | ( | char * | var, | |
| GLfloat | x | |||
| ) |
| bool GLSLProgramObject::SetUniform1f | ( | char * | var, | |
| GLfloat | x | |||
| ) |
Definition at line 398 of file TAPsGLARBPixelBufferObject.cpp.
00399 { 00400 if ( !gbIsGLSLSupported ) return false; 00401 if ( !m_stcbShaderActive ) return true; 00402 //---------------------------------------------------------------- 00403 GLint loc = GetUniLoc( var ); 00404 if ( loc == -1 ) return false; // cannot find variable 00405 //---------------------------------------------------------------- 00406 glUniform1f( loc, x ); 00407 return true; 00408 }
| bool GLSLProgramObject::SetUniform1fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform1fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform1fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
Definition at line 494 of file TAPsGLARBPixelBufferObject.cpp.
00495 { 00496 if ( !gbIsGLSLSupported ) return false; 00497 if ( !m_stcbShaderActive ) return true; 00498 //---------------------------------------------------------------- 00499 GLint loc = GetUniLoc( var ); 00500 if ( loc == -1 ) return false; // cannot find variable 00501 //---------------------------------------------------------------- 00502 glUniform1fv( loc, count, val ); 00503 return true; 00504 }
| bool GLSLProgramObject::SetUniform1i | ( | char * | var, | |
| GLint | x | |||
| ) |
| bool GLSLProgramObject::SetUniform1i | ( | char * | var, | |
| GLint | x | |||
| ) |
| bool GLSLProgramObject::SetUniform1i | ( | char * | var, | |
| GLint | x | |||
| ) |
Definition at line 446 of file TAPsGLARBPixelBufferObject.cpp.
00447 { 00448 if ( !gbIsGLSLSupported ) return false; 00449 if ( !m_stcbShaderActive ) return true; 00450 //---------------------------------------------------------------- 00451 GLint loc = GetUniLoc( var ); 00452 if ( loc == -1 ) return false; // cannot find variable 00453 //---------------------------------------------------------------- 00454 glUniform1i( loc, x ); 00455 return true; 00456 }
| bool GLSLProgramObject::SetUniform1iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform1iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform1iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
Definition at line 542 of file TAPsGLARBPixelBufferObject.cpp.
00543 { 00544 if ( !gbIsGLSLSupported ) return false; 00545 if ( !m_stcbShaderActive ) return true; 00546 //---------------------------------------------------------------- 00547 GLint loc = GetUniLoc( var ); 00548 if ( loc == -1 ) return false; // cannot find variable 00549 //---------------------------------------------------------------- 00550 glUniform1iv( loc, count, val ); 00551 return true; 00552 }
| bool GLSLProgramObject::SetUniform1ui | ( | char * | var, | |
| GLuint | x | |||
| ) |
Definition at line 540 of file TAPsGLSLFns.cpp.
00541 { 00542 if ( !gbIsGLSLSupported ) return false; 00543 if ( !m_stcbShaderActive ) return true; 00544 //---------------------------------------------------------------- 00545 GLint loc = GetUniLoc( var ); 00546 if ( loc == -1 ) return false; // cannot find variable 00547 //---------------------------------------------------------------- 00548 glUniform1uiEXT( loc, x ); 00549 return true; 00550 }
| bool GLSLProgramObject::SetUniform2f | ( | char * | var, | |
| GLfloat | x, | |||
| GLfloat | y | |||
| ) |
| bool GLSLProgramObject::SetUniform2f | ( | char * | var, | |
| GLfloat | x, | |||
| GLfloat | y | |||
| ) |
| bool GLSLProgramObject::SetUniform2f | ( | char * | var, | |
| GLfloat | x, | |||
| GLfloat | y | |||
| ) |
Definition at line 410 of file TAPsGLARBPixelBufferObject.cpp.
00411 { 00412 if ( !gbIsGLSLSupported ) return false; 00413 if ( !m_stcbShaderActive ) return true; 00414 //---------------------------------------------------------------- 00415 GLint loc = GetUniLoc( var ); 00416 if ( loc == -1 ) return false; // cannot find variable 00417 //---------------------------------------------------------------- 00418 glUniform2f( loc, x, y ); 00419 return true; 00420 }
| bool GLSLProgramObject::SetUniform2fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform2fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform2fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
Definition at line 506 of file TAPsGLARBPixelBufferObject.cpp.
00507 { 00508 if ( !gbIsGLSLSupported ) return false; 00509 if ( !m_stcbShaderActive ) return true; 00510 //---------------------------------------------------------------- 00511 GLint loc = GetUniLoc( var ); 00512 if ( loc == -1 ) return false; // cannot find variable 00513 //---------------------------------------------------------------- 00514 glUniform2fv( loc, count, val ); 00515 return true; 00516 }
| bool GLSLProgramObject::SetUniform2i | ( | char * | var, | |
| GLint | x, | |||
| GLint | y | |||
| ) |
| bool GLSLProgramObject::SetUniform2i | ( | char * | var, | |
| GLint | x, | |||
| GLint | y | |||
| ) |
| bool GLSLProgramObject::SetUniform2i | ( | char * | var, | |
| GLint | x, | |||
| GLint | y | |||
| ) |
Definition at line 458 of file TAPsGLARBPixelBufferObject.cpp.
00459 { 00460 if ( !gbIsGLSLSupported ) return false; 00461 if ( !m_stcbShaderActive ) return true; 00462 //---------------------------------------------------------------- 00463 GLint loc = GetUniLoc( var ); 00464 if ( loc == -1 ) return false; // cannot find variable 00465 //---------------------------------------------------------------- 00466 glUniform2i( loc, x, y ); 00467 return true; 00468 }
| bool GLSLProgramObject::SetUniform2iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform2iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform2iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
Definition at line 554 of file TAPsGLARBPixelBufferObject.cpp.
00555 { 00556 if ( !gbIsGLSLSupported ) return false; 00557 if ( !m_stcbShaderActive ) return true; 00558 //---------------------------------------------------------------- 00559 GLint loc = GetUniLoc( var ); 00560 if ( loc == -1 ) return false; // cannot find variable 00561 //---------------------------------------------------------------- 00562 glUniform2iv( loc, count, val ); 00563 return true; 00564 }
| bool GLSLProgramObject::SetUniform2ui | ( | char * | var, | |
| GLuint | x, | |||
| GLuint | y | |||
| ) |
Definition at line 552 of file TAPsGLSLFns.cpp.
00553 { 00554 if ( !gbIsGLSLSupported ) return false; 00555 if ( !m_stcbShaderActive ) return true; 00556 //---------------------------------------------------------------- 00557 GLint loc = GetUniLoc( var ); 00558 if ( loc == -1 ) return false; // cannot find variable 00559 //---------------------------------------------------------------- 00560 glUniform2uiEXT( loc, x, y ); 00561 return true; 00562 }
| bool GLSLProgramObject::SetUniform3f | ( | char * | var, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z | |||
| ) |
| bool GLSLProgramObject::SetUniform3f | ( | char * | var, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z | |||
| ) |
| bool GLSLProgramObject::SetUniform3f | ( | char * | var, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z | |||
| ) |
Definition at line 422 of file TAPsGLARBPixelBufferObject.cpp.
00423 { 00424 if ( !gbIsGLSLSupported ) return false; 00425 if ( !m_stcbShaderActive ) return true; 00426 //---------------------------------------------------------------- 00427 GLint loc = GetUniLoc( var ); 00428 if ( loc == -1 ) return false; // cannot find variable 00429 //---------------------------------------------------------------- 00430 glUniform3f( loc, x, y, z ); 00431 return true; 00432 }
| bool GLSLProgramObject::SetUniform3fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform3fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform3fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
Definition at line 518 of file TAPsGLARBPixelBufferObject.cpp.
00519 { 00520 if ( !gbIsGLSLSupported ) return false; 00521 if ( !m_stcbShaderActive ) return true; 00522 //---------------------------------------------------------------- 00523 GLint loc = GetUniLoc( var ); 00524 if ( loc == -1 ) return false; // cannot find variable 00525 //---------------------------------------------------------------- 00526 glUniform3fv( loc, count, val ); 00527 return true; 00528 }
| bool GLSLProgramObject::SetUniform3i | ( | char * | var, | |
| GLint | x, | |||
| GLint | y, | |||
| GLint | z | |||
| ) |
| bool GLSLProgramObject::SetUniform3i | ( | char * | var, | |
| GLint | x, | |||
| GLint | y, | |||
| GLint | z | |||
| ) |
| bool GLSLProgramObject::SetUniform3i | ( | char * | var, | |
| GLint | x, | |||
| GLint | y, | |||
| GLint | z | |||
| ) |
Definition at line 470 of file TAPsGLARBPixelBufferObject.cpp.
00471 { 00472 if ( !gbIsGLSLSupported ) return false; 00473 if ( !m_stcbShaderActive ) return true; 00474 //---------------------------------------------------------------- 00475 GLint loc = GetUniLoc( var ); 00476 if ( loc == -1 ) return false; // cannot find variable 00477 //---------------------------------------------------------------- 00478 glUniform3i( loc, x, y, z ); 00479 return true; 00480 }
| bool GLSLProgramObject::SetUniform3iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform3iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform3iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
Definition at line 566 of file TAPsGLARBPixelBufferObject.cpp.
00567 { 00568 if ( !gbIsGLSLSupported ) return false; 00569 if ( !m_stcbShaderActive ) return true; 00570 //---------------------------------------------------------------- 00571 GLint loc = GetUniLoc( var ); 00572 if ( loc == -1 ) return false; // cannot find variable 00573 //---------------------------------------------------------------- 00574 glUniform3iv( loc, count, val ); 00575 return true; 00576 }
| bool GLSLProgramObject::SetUniform3ui | ( | char * | var, | |
| GLuint | x, | |||
| GLuint | y, | |||
| GLuint | z | |||
| ) |
Definition at line 564 of file TAPsGLSLFns.cpp.
00565 { 00566 if ( !gbIsGLSLSupported ) return false; 00567 if ( !m_stcbShaderActive ) return true; 00568 //---------------------------------------------------------------- 00569 GLint loc = GetUniLoc( var ); 00570 if ( loc == -1 ) return false; // cannot find variable 00571 //---------------------------------------------------------------- 00572 glUniform3uiEXT( loc, x, y, z ); 00573 return true; 00574 }
| bool GLSLProgramObject::SetUniform4f | ( | char * | var, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z, | |||
| GLfloat | w | |||
| ) |
| bool GLSLProgramObject::SetUniform4f | ( | char * | var, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z, | |||
| GLfloat | w | |||
| ) |
| bool GLSLProgramObject::SetUniform4f | ( | char * | var, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z, | |||
| GLfloat | w | |||
| ) |
Definition at line 434 of file TAPsGLARBPixelBufferObject.cpp.
00435 { 00436 if ( !gbIsGLSLSupported ) return false; 00437 if ( !m_stcbShaderActive ) return true; 00438 //---------------------------------------------------------------- 00439 GLint loc = GetUniLoc( var ); 00440 if ( loc == -1 ) return false; // cannot find variable 00441 //---------------------------------------------------------------- 00442 glUniform4f( loc, x, y, z, w ); 00443 return true; 00444 }
| bool GLSLProgramObject::SetUniform4fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform4fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform4fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLfloat * | val | |||
| ) |
Definition at line 530 of file TAPsGLARBPixelBufferObject.cpp.
00531 { 00532 if ( !gbIsGLSLSupported ) return false; 00533 if ( !m_stcbShaderActive ) return true; 00534 //---------------------------------------------------------------- 00535 GLint loc = GetUniLoc( var ); 00536 if ( loc == -1 ) return false; // cannot find variable 00537 //---------------------------------------------------------------- 00538 glUniform4fv( loc, count, val ); 00539 return true; 00540 }
| bool GLSLProgramObject::SetUniform4i | ( | char * | var, | |
| GLint | x, | |||
| GLint | y, | |||
| GLint | z, | |||
| GLint | w | |||
| ) |
| bool GLSLProgramObject::SetUniform4i | ( | char * | var, | |
| GLint | x, | |||
| GLint | y, | |||
| GLint | z, | |||
| GLint | w | |||
| ) |
| bool GLSLProgramObject::SetUniform4i | ( | char * | var, | |
| GLint | x, | |||
| GLint | y, | |||
| GLint | z, | |||
| GLint | w | |||
| ) |
Definition at line 482 of file TAPsGLARBPixelBufferObject.cpp.
00483 { 00484 if ( !gbIsGLSLSupported ) return false; 00485 if ( !m_stcbShaderActive ) return true; 00486 //---------------------------------------------------------------- 00487 GLint loc = GetUniLoc( var ); 00488 if ( loc == -1 ) return false; // cannot find variable 00489 //---------------------------------------------------------------- 00490 glUniform4i( loc, x, y, z, w ); 00491 return true; 00492 }
| bool GLSLProgramObject::SetUniform4iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform4iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
| bool GLSLProgramObject::SetUniform4iv | ( | char * | var, | |
| GLsizei | count, | |||
| GLint * | val | |||
| ) |
Definition at line 578 of file TAPsGLARBPixelBufferObject.cpp.
00579 { 00580 if ( !gbIsGLSLSupported ) return false; 00581 if ( !m_stcbShaderActive ) return true; 00582 //---------------------------------------------------------------- 00583 GLint loc = GetUniLoc( var ); 00584 if ( loc == -1 ) return false; // cannot find variable 00585 //---------------------------------------------------------------- 00586 glUniform4iv( loc, count, val ); 00587 return true; 00588 }
| bool GLSLProgramObject::SetUniform4ui | ( | char * | var, | |
| GLuint | x, | |||
| GLuint | y, | |||
| GLuint | z, | |||
| GLuint | w | |||
| ) |
Definition at line 576 of file TAPsGLSLFns.cpp.
00577 { 00578 if ( !gbIsGLSLSupported ) return false; 00579 if ( !m_stcbShaderActive ) return true; 00580 //---------------------------------------------------------------- 00581 GLint loc = GetUniLoc( var ); 00582 if ( loc == -1 ) return false; // cannot find variable 00583 //---------------------------------------------------------------- 00584 glUniform4uiEXT( loc, x, y, z, w ); 00585 return true; 00586 }
| bool GLSLProgramObject::SetUniformMatrix2fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLboolean | transpose, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniformMatrix2fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLboolean | transpose, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniformMatrix2fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLboolean | transpose, | |||
| GLfloat * | val | |||
| ) |
Definition at line 590 of file TAPsGLARBPixelBufferObject.cpp.
00591 { 00592 if ( !gbIsGLSLSupported ) return false; 00593 if ( !m_stcbShaderActive ) return true; 00594 //---------------------------------------------------------------- 00595 GLint loc = GetUniLoc( var ); 00596 if ( loc == -1 ) return false; // cannot find variable 00597 //---------------------------------------------------------------- 00598 glUniformMatrix2fv( loc, count, transpose, val ); 00599 return true; 00600 }
| bool GLSLProgramObject::SetUniformMatrix3fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLboolean | transpose, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniformMatrix3fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLboolean | transpose, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniformMatrix3fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLboolean | transpose, | |||
| GLfloat * | val | |||
| ) |
Definition at line 602 of file TAPsGLARBPixelBufferObject.cpp.
00603 { 00604 if ( !gbIsGLSLSupported ) return false; 00605 if ( !m_stcbShaderActive ) return true; 00606 //---------------------------------------------------------------- 00607 GLint loc = GetUniLoc( var ); 00608 if ( loc == -1 ) return false; // cannot find variable 00609 //---------------------------------------------------------------- 00610 glUniformMatrix3fv( loc, count, transpose, val ); 00611 return true; 00612 }
| bool GLSLProgramObject::SetUniformMatrix4fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLboolean | transpose, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniformMatrix4fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLboolean | transpose, | |||
| GLfloat * | val | |||
| ) |
| bool GLSLProgramObject::SetUniformMatrix4fv | ( | char * | var, | |
| GLsizei | count, | |||
| GLboolean | transpose, | |||
| GLfloat * | val | |||
| ) |
Definition at line 614 of file TAPsGLARBPixelBufferObject.cpp.
00615 { 00616 if ( !gbIsGLSLSupported ) return false; 00617 if ( !m_stcbShaderActive ) return true; 00618 //---------------------------------------------------------------- 00619 GLint loc = GetUniLoc( var ); 00620 if ( loc == -1 ) return false; // cannot find variable 00621 //---------------------------------------------------------------- 00622 glUniformMatrix4fv( loc, count, transpose, val ); 00623 return true; 00624 }
| bool GLSLProgramObject::SetVertexAttrib1f | ( | GLuint | index, | |
| GLfloat | x | |||
| ) |
| bool GLSLProgramObject::SetVertexAttrib1f | ( | GLuint | index, | |
| GLfloat | x | |||
| ) |
| bool GLSLProgramObject::SetVertexAttrib1f | ( | GLuint | index, | |
| GLfloat | x | |||
| ) |
Definition at line 664 of file TAPsGLARBPixelBufferObject.cpp.
00665 { 00666 if ( !gbIsGLSLSupported ) return false; 00667 glVertexAttrib1f( index, x ); 00668 return true; 00669 }
| bool GLSLProgramObject::SetVertexAttrib2f | ( | GLuint | index, | |
| GLfloat | x, | |||
| GLfloat | y | |||
| ) |
| bool GLSLProgramObject::SetVertexAttrib2f | ( | GLuint | index, | |
| GLfloat | x, | |||
| GLfloat | y | |||
| ) |
| bool GLSLProgramObject::SetVertexAttrib2f | ( | GLuint | index, | |
| GLfloat | x, | |||
| GLfloat | y | |||
| ) |
Definition at line 671 of file TAPsGLARBPixelBufferObject.cpp.
00672 { 00673 if ( !gbIsGLSLSupported ) return false; 00674 glVertexAttrib2f( index, x, y ); 00675 return true; 00676 }
| bool GLSLProgramObject::SetVertexAttrib3f | ( | GLuint | index, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z | |||
| ) |
| bool GLSLProgramObject::SetVertexAttrib3f | ( | GLuint | index, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z | |||
| ) |
| bool GLSLProgramObject::SetVertexAttrib3f | ( | GLuint | index, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z | |||
| ) |
Definition at line 678 of file TAPsGLARBPixelBufferObject.cpp.
00679 { 00680 if ( !gbIsGLSLSupported ) return false; 00681 glVertexAttrib3f( index, x, y, z ); 00682 return true; 00683 }
| bool GLSLProgramObject::SetVertexAttrib4f | ( | GLuint | index, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z, | |||
| GLfloat | w | |||
| ) |
| bool GLSLProgramObject::SetVertexAttrib4f | ( | GLuint | index, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z, | |||
| GLfloat | w | |||
| ) |
| bool GLSLProgramObject::SetVertexAttrib4f | ( | GLuint | index, | |
| GLfloat | x, | |||
| GLfloat | y, | |||
| GLfloat | z, | |||
| GLfloat | w | |||
| ) |
Definition at line 685 of file TAPsGLARBPixelBufferObject.cpp.
00686 { 00687 if ( !gbIsGLSLSupported ) return false; 00688 glVertexAttrib4f( index, x, y, z, w ); 00689 return true; 00690 }
| static void GLSLProgramObject::UseShader | ( | bool | b | ) | [inline, static] |
| static void GLSLProgramObject::UseShader | ( | bool | b | ) | [inline, static] |
| static void GLSLProgramObject::UseShader | ( | bool | b | ) | [inline, static] |
bool GLSLProgramObject::m_bLinkStatus [private] |
Definition at line 193 of file TAPsGLARBPixelBufferObject.hpp.
bool GLSLProgramObject::m_bManageMemory [private] |
Definition at line 196 of file TAPsGLARBPixelBufferObject.hpp.
GLchar * GLSLProgramObject::m_cpLinkerLog [private] |
Definition at line 194 of file TAPsGLARBPixelBufferObject.hpp.
static bool GLSLProgramObject::m_stcbShaderActive = true [static, private] |
Definition at line 197 of file TAPsGLARBPixelBufferObject.hpp.
GLuint GLSLProgramObject::m_uiProgramObject [private] |
Definition at line 192 of file TAPsGLARBPixelBufferObject.hpp.
std::vector< GLSLShader * > GLSLProgramObject::m_vShaderList [private] |
Definition at line 195 of file TAPsGLARBPixelBufferObject.hpp.
1.5.6