, including all inherited members.
| Disable() | OpenGLLightModel< T > | [inline] |
| Draw() | OpenGLLightModel< T > | |
| Enable() | OpenGLLightModel< T > | [inline] |
| g_iGLMaxLights | OpenGLLightModel< T > | [inline, private, static] |
| g_iTotalLights | OpenGLLightModel< T > | [inline, private, static] |
| g_uiGLDisplayList | OpenGLLightModel< T > | [inline, private, static] |
| GetAmbient() const | OpenGLLightModel< T > | [inline] |
| GetAttenuationConstant() const | OpenGLLightModel< T > | [inline] |
| GetAttenuationLinear() const | OpenGLLightModel< T > | [inline] |
| GetAttenuationQuadratic() const | OpenGLLightModel< T > | [inline] |
| GetDiffuse() const | OpenGLLightModel< T > | [inline] |
| GetGLLightNumber() const | OpenGLLightModel< T > | [inline] |
| GetMaxinumNumberOfLightsAllowed() | OpenGLLightModel< T > | [inline, static] |
| GetNumberOfLights() | OpenGLLightModel< T > | [inline, static] |
| GetPosition() const | OpenGLLightModel< T > | [inline] |
| GetSpecular() const | OpenGLLightModel< T > | [inline] |
| GetSpotCutoff() const | OpenGLLightModel< T > | [inline] |
| GetSpotDirection() const | OpenGLLightModel< T > | [inline] |
| GetSpotExponent() const | OpenGLLightModel< T > | [inline] |
| IsEnable() const | OpenGLLightModel< T > | [inline] |
| IsOn() const | OpenGLLightModel< T > | [inline] |
| m_bOn | OpenGLLightModel< T > | [private] |
| m_eGLLightNumber | OpenGLLightModel< T > | [private] |
| m_tConstantAttenuation | OpenGLLightModel< T > | [private] |
| m_tLinearAttenuation | OpenGLLightModel< T > | [private] |
| m_tQuadraticAttenuation | OpenGLLightModel< T > | [private] |
| m_tSpotCutoff | OpenGLLightModel< T > | [private] |
| m_tSpotExponent | OpenGLLightModel< T > | [private] |
| m_v3SpotDirection | OpenGLLightModel< T > | [private] |
| m_v4Ambient | OpenGLLightModel< T > | [private] |
| m_v4Diffuse | OpenGLLightModel< T > | [private] |
| m_v4Position | OpenGLLightModel< T > | [private] |
| m_v4Specular | OpenGLLightModel< T > | [private] |
| OpenGLLightModel() | OpenGLLightModel< T > | [inline] |
| OpenGLLightModel(T lightNumber, T ambientR, T ambientG, T ambientB, T ambientA, T diffuseR, T diffuseG, T diffuseB, T diffuseA, T specularR, T specularG, T specularB, T specularA, T positionX, T positionY, T positionZ, T positionW, T spotDirectionX=0, T spotDirectionY=0, T spotDirectionZ=-1, T spotExponent=0, T spotCutoff=180, T constantAttenuation=1, T linearAttenuation=0, T QuadraticAttenuation=0) | OpenGLLightModel< T > | [inline] |
| SetAmbient(const Vector4< T > &v) | OpenGLLightModel< T > | [inline] |
| SetAmbient(const Vector3< T > &v) | OpenGLLightModel< T > | [inline] |
| SetAmbient(T r, T g, T b, T a) | OpenGLLightModel< T > | [inline] |
| SetAmbient(T r, T g, T b) | OpenGLLightModel< T > | [inline] |
| SetAttenuationConstant(T t) | OpenGLLightModel< T > | [inline] |
| SetAttenuationLinear(T t) | OpenGLLightModel< T > | [inline] |
| SetAttenuationQuadratic(T t) | OpenGLLightModel< T > | [inline] |
| SetDefaultValues() | OpenGLLightModel< T > | [inline, private] |
| SetDiffuse(const Vector4< T > &v) | OpenGLLightModel< T > | [inline] |
| SetDiffuse(const Vector3< T > &v) | OpenGLLightModel< T > | [inline] |
| SetDiffuse(T r, T g, T b, T a) | OpenGLLightModel< T > | [inline] |
| SetDiffuse(T r, T g, T b) | OpenGLLightModel< T > | [inline] |
| SetGLLightNumber(int n) | OpenGLLightModel< T > | [inline] |
| SetGLLightNumber(GLenum eGL) | OpenGLLightModel< T > | [inline] |
| SetGLMaxLights() | OpenGLLightModel< T > | [inline, private, static] |
| SetPosition(const Vector4< T > &v) | OpenGLLightModel< T > | [inline] |
| SetPosition(const Vector3< T > &v) | OpenGLLightModel< T > | [inline] |
| SetPosition(T x, T y, T z, T w) | OpenGLLightModel< T > | [inline] |
| SetPosition(T x, T y, T z) | OpenGLLightModel< T > | [inline] |
| SetSpecular(const Vector4< T > &v) | OpenGLLightModel< T > | [inline] |
| SetSpecular(const Vector3< T > &v) | OpenGLLightModel< T > | [inline] |
| SetSpecular(T r, T g, T b, T a) | OpenGLLightModel< T > | [inline] |
| SetSpecular(T r, T g, T b) | OpenGLLightModel< T > | [inline] |
| SetSpotCutoff(T t) | OpenGLLightModel< T > | [inline] |
| SetSpotDirection(const Vector3< T > &v) | OpenGLLightModel< T > | [inline] |
| SetSpotDirection(T x, T y, T z) | OpenGLLightModel< T > | [inline] |
| SetSpotExponent(T t) | OpenGLLightModel< T > | [inline] |
| Switch(bool on) | OpenGLLightModel< T > | [inline] |
| ToggleSwitch() | OpenGLLightModel< T > | [inline] |
| ~OpenGLLightModel() | OpenGLLightModel< T > | [inline] |